SaveSpawn analytics

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SaveSpawn analytics

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All-time clicks
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Last 24h
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Last 7 days
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Last 30 days

Visits (last 14 days)

DayVisitsGame pagesSearchesAlert formsAlerts askedSaved
Page loads counted by the site itself: no cookies, no IP addresses, nothing that identifies anyone, so this is visits, not people (one person can be several). Crawlers are left out as they are for clicks, and browsers that send Do Not Track or Global Privacy Control, or that block the request, are not counted. Game pages opened, searches and the alert form are actions inside a visit. Started 2026-10-05.

Clicks per day (last 30 days)

Where clicks come from (last 7 / 30 days)

Source7 days30 days
Post link: a deal link clicked in a social post. Site: a buy button on ggd.deals, with the channel the visitor came from when a post brought them. Your own bit.ly links go straight to the store, so their clicks show in bit.ly, not here. A click is not yet a sale: each store's affiliate dashboard shows what was bought.

Clicks by store (last 7 / 30 days)

Top countries (last 30 days)

CountryClicks

Top deals (last 30 days)

TitleStoreDeal IDClicks

Affiliate stores

Which affiliate link each store's buy button uses. Stores not listed here fall back to CheapShark's own redirect — the link still works, but the commission goes to CheapShark rather than you. Saved to KV and picked up by the redirect worker within about a minute, with no redeploy.
StoreNetworkLink / Merchant ID

Email

Checking…
Whether mail can leave: the settings are judged live from this Worker's own variables, and what Resend answered to the last send is kept here. Red means the sender or account is wrong (the buttons above test it); amber means the last send failed for another reason, such as one bad recipient, and clears itself at the next send that goes through.

Link health

StatusStoreLast checkedHTTP statusConsecutive failures

Links to the game's own page

Of each store's top 300 deals on sale, how many a buy click takes to the game's own page rather than the store's front page, where a sale earns nothing unless the visitor finds the game again. Checked once a day. Clicks: where the last 7 days' real clicks went.
StatusStoreDeals on saleClicks (7 days)Missed, for example

JavaScript errors

Uncaught exceptions and rejected promises from visitors' browsers, grouped by where they came from. An empty table is the expected state.

SeenMessageWhereTimesLast

Maintenance

Deal listing cache
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Affiliate catalog
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Syncs run on the target Worker. The deal cache also refreshes itself every 15 minutes, so this is only for when you don't want to wait.